
23+ | speaks rus + eng | nd + queer + plural | maow
aster's shell update is live
and now
I sleep eat and take my meds before the rot kicks in
getting pretty close to finishing the new shell... i imagine the one programming problem I need to solve shouldn't be that hard, I'll just need to walk through making sure users get the correct menu colors when they update
aster's one unique quirk is that the right click menu changes is theme according to the fronter. SSP doesn't normally allow this to my knowledge, so instead the code manually changes up the image files and description file that has the name of the shell, then reloads the shell to apply the new settings
now that SSP reloads the shell much faster I think there should be zero hassle anyway, but it Did break some events that were supposed to trigger after the shell change (specifically the speech bubble switch event. it has all of the post-switch reactions at the moment, I just force the event response if balloon switch is turned off)
ultimately I just have to check two folders instead of one but I don't want to repeat the same exact code with two different paths, I just need to see how I can do that
okay I have finished drawing the main lad sprites...
most that remains is editing remaining sprites and changes to code to actually support both shells
adding in coat tail movement was definitely the most fun part of it